Team Andre Design StudyRoom
Team prototype for a productivity timer app with refined task flows and usability-tested revisions.
Open prototype
John Andre
UX/UI design
These projects are about how a product actually works: the screen flow, the interaction patterns, the hierarchy, and the small decisions that make a prototype feel real instead of like a mockup.
Featured prototype
StudyRoom is where my UX and project management work meet: a team-built productivity timer app that went from FigJam planning through testing and revisions to a final presentation.
I designed onboarding, the weekly view, calendar start, timer setup, the data and profile screens, shop customization, completion feedback, loading transitions, and the navigation that ties it all together.
Prototype set
Every project below links straight to the live Figma file, so you can click through the real flows. Here's the quick context on each.
Team prototype for a productivity timer app with refined task flows and usability-tested revisions.
Open prototype
A prototype focused on polished screens and a clean, presentable interaction flow.
Open prototype
A mobile app concept working through content hierarchy and an approachable, easy-to-follow flow.
Open prototype
Interface styling study focused on clarity, component polish, and design consistency.
Open design fileUX strengths
Task flows, onboarding, navigation, hierarchy, and responsive layout thinking.
Auto layout, component properties, reusable patterns, and scalable file organization.
Usability findings translated into clearer screens, fewer misclicks, and stronger task completion.